![]() ![]() ![]() I find that looking for dice groupings that add up to 10 makes the counting go fast (eg. ![]() The Dice Pool - I like it, and have no problem doing the addition rapidly, but I know some people have trouble with it/don't fancy it. There no real fix without really tweaking the rules, but it's good for a GM to be aware of.ģ. I've played many games and this one player is the only time I've seen it happen, but I've heard about others online having similar issues. As a result, his ability is starting to lag behind the other PCs. However, in my current Star Wars game I've run into a problem where one PC spends pretty much all his CP in-game (due to a combination of bad dice luck and wanting to try CRAZY stunts), and has little left for advancement. Character Points - I love that you can use CP to either advance your character or give you extra dice during the game, and the resource management aspect therein. ![]() Anyway, the point is be careful how you rule complications, otherwise the players might feel like you're picking on them or treating them unfairly.Ģ. I ruled that though successful it was a wild blow, and also cut into the truck's vital systems, locking the controls and sending it on a collision course with a wall. Another time a Jedi was fighting on the back of a repulsarlift truck and hit the enemy with the lightsaber, but rolled a 1 on the Wild Die. So I ruled that he dodged successfully, but the blow cut a huge chunk out of his armour, damaging it so he couldn't benefit from his armour bonus until it was repaired/replace. Example: A Stormtrooper PC tried to dodge a a vibroaxe wielding Weequay, and succeeds. I _never_ use it to cancel out a player's otherwise successful roll. When I run it, I ignore the "subtract the highest other die" option, and only use the "complication" option when it'll add something interesting to the game. The Wild Die - Exploding is great, but the "complication" aspect has caused a lot of people problems, especially when the game's run by mean/harsh GMs. Here are some of the common problems I've seen people have with it:ġ. That being said, it's not perfect, though. Timing it, the combat took a little over 30 mins of real time, but both the PCs said it felt like no more than 5 minutes, and they had a blast. One of my favorite combats was an encounter I ran where two Stormtrooper PCs got in a running gun battle with a couple of rebels in a small outpost town. Character creation is simple and intuitive, the scaling rules are awesome!, and the vehicle rules work great. I find it to be very flexible, and easy to run on the fly. D6? I love it! It's my go-to game system. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |